With Dual core the game hangs after the menu, the same happens with Defer EFB copies enabled. Originally Uploaded: 3/18/10This Part 2 of 3 of my play through of Contra ReBirth on Nightmare Difficulty.Get at me on Facebook and Twitter. The ouroboros or uroboros (/jrbrs/) is an ancient symbol depicting a serpent or dragon eating its own tail. THIS IS A MUST ON WIN10 FOR MOST OF THE WII WARE GAMES SUCH AS "CASTLEVANIA REBIRTH", "GRADIUS REBIRTH" etc.Ĥ20FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. ALSO do not use "Force Texture Filtering" it will give graphics corruption. It works perfect whithout flaws (tested it in a full run), to avoid the black screen you need to uncheck the dual core option (With Dual Core option ON it gives insta-blackscreen after the title screen) and to avoid having a black screen between stages you need to uncheck the "Store EFB" the game need to copy EFB to RAM on WIN 10. It is the first enemy base infiltrated by the player. The game didn't gave me a black square covering 90% of screen until I paused and went to title for a new game. 1 Chinese name Environment Enemy base Perspective Third person view Music 'Labyrinth Fortress' Boss Garmakilma Game Contra Contra: Evolution Previous stage Next stage Jungle Waterfall Base 1 is the second stage in Contra. Metal cover of the soundtrack to one of my favorite childhood games Contra.Please write in the comments, covers of what games you would like to see on my cha. Disable Dual Core support or the game hangs while starting a new game. Works perfect (a few lags here and there, but that might be me and a reinstall scheduled after years). Half way into stage two 90% of the screen is cover up in black. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions. Contra ReBirth consists of five stages, with stages one, three, and four being only vaguely reminiscent of prior Contra games, and stages two and five being more direct lifts from levels of.
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